![]() Shotgun: M870 in SAS, SAS 2, and Insane Asylum AA-12 and Benelli M4 in Insane Asylum and SAS 3 Stoeger Side-by-Side, Winchester 9140, SPAS-12, Saiga.600 Nitro Express in SAS 3, Trailblazer and Poison Claw in SAS 4. Pistol: P226 Sig Sauer in SAS, SAS 2, and Insane Asylum Glock 17, Ruger P97, Desert Eagle, IMI SP-21 Barak, MAC-10, Beretta 93R and Glock 20 in SAS 3 HVM 001, RIA 313, RIA 1010, CM 225, CM 205, CM 202, Ronson 45, and Sabre in SAS 4.Knife: Tactical Chainsaw in SAS 2 and Insane Asylum CQC Skill for the Assault Class in SAS 4.Standard FPS Guns: Despite not being an FPS, there are some here.SASTD and SAS 4 feature a ridiculous amount of them.The third game features the GECAL50 and the Area Denial Weapons System. ![]() The second game featured the Vickers Sentry and the Area Denial Weapons System.The first one featured sentries referred to as Light and Heavy Sentries.Our Zombies Are Different: The first two games and Insane Asylum feature Flesh-Eating Zombies, but the rest of the series has Plague Zombies, with a few Parasite Zombies.Money Spider: Played straight in SAS: Zombie Assault 4, where you can clearly see some killed zombies dropping stacks of SAS Dollars.Instead of charging up for Boom, Headshot!, they perform a One-Hit Polykill on each shot. Improbable Use of a Weapon: Sniper rifles work differently in these games from other ones.Even though the Ruin or Necrosis are very strong, there is no zombie leader, as far as declassified SAS reports go. The missions clearly tell you what the objectives are and the story of the game. (If you look at the loading screens, you can get some info as to what the story is about). Survive." The third game had a plot that was All There in the Manual. Excuse Plot: The first two games and Insane Asylum have a plot that runs like "You are in a church/military base/insane asylum that is being attacked by zombies.Dead Weight: Bloaters in SAS 2, Insane Asylum, SAS 3, SASTD, and SAS 4.Oh yeah, and it's subtle, but you finally get to see some legs when anyone is moving. It culminates by the fourth game, where everything appears to by hyper-realistic. ![]() On the third / TD games, the graphics and the zombies appeared to be more realistic. The second game did get improved graphics though.
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