It turned out there was an option to toggle visibility for each one in another server selection menu and that that setting was merely being overridden when the nodes became mission locations or when selected as part of a saved connection chain. ![]() I was irritated for the first few hours by server nodes randomly seeming to disappear on the connection map and become unselectable. Uplink is a major pain to play if you try to play blind as I did most of the time, and it's still very annoying if you consult a guide throughout your playthrough. The issue must be on your end." Many of the mechanics, interface, and events are clunky and unintuitive, as if the developer knew the game inside and out and simply expected others to play it the way he did based on the knowledge within his head without being informed how. ![]() ![]() Based on playing Uplink alone, I'd get the impression that the developer of this game is kind of person who, if they were creating any other type of software, would respond to user complaints with, "But it works for me.
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